pub struct NoneObjectPool<T> { /* private fields */ }
Expand description
Basic allocation without pull. Used to compare default rust allocation with different kind of object pool.
§Example
use lockfree_object_pool::NoneObjectPool;
let pool = NoneObjectPool::<u32>::new(|| Default::default());
let mut item = pool.pull();
*item = 5;
let work = *item * 5;
Implementations§
Source§impl<T> NoneObjectPool<T>
impl<T> NoneObjectPool<T>
Sourcepub fn new<I>(init: I) -> Self
pub fn new<I>(init: I) -> Self
Create an new NoneObjectPool
§Arguments
init
closure to create new item
§Example
use lockfree_object_pool::NoneObjectPool;
let pool = NoneObjectPool::<u32>::new(|| Default::default());
Sourcepub fn pull(&self) -> NoneReusable<T>
pub fn pull(&self) -> NoneReusable<T>
Create a new element. When the element is dropped, it doesn’t return in the pull.
§Example
use lockfree_object_pool::NoneObjectPool;
let pool = NoneObjectPool::<u32>::new(|| Default::default());
let mut item = pool.pull();
Sourcepub fn pull_owned(self: &Arc<Self>) -> NoneReusable<T>
pub fn pull_owned(self: &Arc<Self>) -> NoneReusable<T>
Create a new element. When the element is dropped, it doesn’t return in the pull.
§Example
use std::sync::Arc;
use lockfree_object_pool::NoneObjectPool;
let pool = Arc::new(NoneObjectPool::<u32>::new(|| Default::default()));
let mut item = pool.pull_owned();
Auto Trait Implementations§
impl<T> Freeze for NoneObjectPool<T>
impl<T> !RefUnwindSafe for NoneObjectPool<T>
impl<T> Send for NoneObjectPool<T>
impl<T> Sync for NoneObjectPool<T>
impl<T> Unpin for NoneObjectPool<T>
impl<T> !UnwindSafe for NoneObjectPool<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more