pub struct MutexObjectPool<T> { /* private fields */ }
Expand description
ObjectPool use a std::sync::Mutex
over vector to secure multithread access to pull.
§Example
use lockfree_object_pool::MutexObjectPool;
let pool = MutexObjectPool::<u32>::new(
|| Default::default(),
|v| {
*v = 0;
}
);
let mut item = pool.pull();
*item = 5;
let work = *item * 5;
Implementations§
Source§impl<T> MutexObjectPool<T>
impl<T> MutexObjectPool<T>
Sourcepub fn new<R, I>(init: I, reset: R) -> Self
pub fn new<R, I>(init: I, reset: R) -> Self
Create an new MutexObjectPool
§Arguments
init
closure to create new itemreset
closure to reset item before reusage
§Example
use lockfree_object_pool::MutexObjectPool;
let pool = MutexObjectPool::<u32>::new(
|| Default::default(),
|v| {
*v = 0;
}
);
Sourcepub fn pull(&self) -> MutexReusable<'_, T>
pub fn pull(&self) -> MutexReusable<'_, T>
Create a new element. When the element is dropped, it returns in the pull.
§Example
use lockfree_object_pool::MutexObjectPool;
let pool = MutexObjectPool::<u32>::new(
|| Default::default(),
|v| {
*v = 0;
}
);
let mut item = pool.pull();
Sourcepub fn pull_owned(self: &Arc<Self>) -> MutexOwnedReusable<T>
pub fn pull_owned(self: &Arc<Self>) -> MutexOwnedReusable<T>
Create a new element. When the element is dropped, it returns in the pull.
§Example
use lockfree_object_pool::MutexObjectPool;
use std::sync::Arc;
let pool = Arc::new(MutexObjectPool::<u32>::new(
|| Default::default(),
|v| {
*v = 0;
}
));
let mut item = pool.pull_owned();
Auto Trait Implementations§
impl<T> !Freeze for MutexObjectPool<T>
impl<T> !RefUnwindSafe for MutexObjectPool<T>
impl<T> Send for MutexObjectPool<T>where
T: Send,
impl<T> Sync for MutexObjectPool<T>where
T: Send,
impl<T> Unpin for MutexObjectPool<T>where
T: Unpin,
impl<T> !UnwindSafe for MutexObjectPool<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more