pub struct SystemId<I = (), O = ()> { /* private fields */ }
Expand description
An identifier for a registered system.
These are opaque identifiers, keyed to a specific World
,
and are created via World::register_system
.
Implementations§
Trait Implementations§
impl<I, O> Copy for SystemId<I, O>
impl<I, O> Eq for SystemId<I, O>
Auto Trait Implementations§
impl<I, O> Freeze for SystemId<I, O>
impl<I, O> RefUnwindSafe for SystemId<I, O>
impl<I, O> Send for SystemId<I, O>
impl<I, O> Sync for SystemId<I, O>
impl<I, O> Unpin for SystemId<I, O>
impl<I, O> UnwindSafe for SystemId<I, O>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.